using System;
using UnityEngine;

[Serializable]
public class image_edit_class
{
	public Color color1_start;

	public Color color1_end;

	public AnimationCurve curve1;

	public Color color2_start;

	public Color color2_end;

	public AnimationCurve curve2;

	public float strength;

	public image_output_enum output;

	public bool active;

	public bool solid_color;

	public float radius;

	public int repeat;

	public image_edit_class()
	{
		color1_start = new Color(0f, 0f, 0f, 1f);
		color1_end = new Color(0.3f, 0.3f, 0.3f, 1f);
		curve1 = AnimationCurve.Linear(0f, 0f, 1f, 1f);
		color2_start = new Color(1f, 1f, 1f, 1f);
		color2_end = new Color(1f, 1f, 1f, 1f);
		curve2 = AnimationCurve.Linear(0f, 0f, 1f, 1f);
		strength = 1f;
		active = true;
		radius = 300f;
		repeat = 4;
	}
}
